![]() CTRL + Shift + Click brings up the pie menu, and I select "Toggle Visual Style" to make the switch's etching look like a little gear. but we want to indicate that this is intended for a pushable statue. Now, as you may know from exploring tombs, the little footprints on the floor switch indicate that it's one to stand on. Now, I clone my floor switch, and stick one next to the left door. I put a door on the left wall and right wall (from the perspective of entering the room), then go into the Debug sort of Buy Mode and place a pushable statue in the exact center of the room. I think for the Octagon, I'm going to force the explorer to make a choice (unless he has a partner). In honor of IGN Help Executive Editor Mark Ryan Sallee, we're calling this sucker the Octagon. Clone objects, like how I cloned the door, doesn't mess up any links, so I can plop a new door down with no problems or further concern. I won't add any triggers here, and just leave the door unlocked it's just a hall, after all. ![]() I use the eyedropper to clone the first door and stick it at the other end of the hall. The next room is a simple hallway that measures a mere 3x3.
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